Kageyama Shiomai

Description:

Description:
Age: 28
Height: 5’4" Weight: 123 lbs.
Eye Color: Green
Skin Color: Light Tan
Hair: Black, straight, shoulder length
Appearance:

TL: 3

ST: 9 HP: 9
DX: 10 Will: 14
IQ: 14 Per: 15
HT: 12 FP: 12

Basic Lift: 16
Basic Speed: 5
Basic Move: 5

Dodge: 8
Parry (Knife): 10
Block: 8

Advantages:
Ally (Information Network) (50% Starting Points) (12 or less; Group size 21-50)
Charisma 2 (+1/level on influence rolls)
Luck (1/hour of play)
Rapid Healing, Very
Talent (Healer): 1
Talent (Smooth Operator): 1
Trained by a Master
Unaging
Unusual Background (Ninja Survivor)
Wealth: Very Wealthy (20x starting wealth)

Disadvantages
Compulsive Lying (12- self control; roll to tell the unvarnished truth, regardless of the consequences)
Enemy (Rivals) (12- appearance; Utterly Formidable Group; Unkown; Hunter)
Enemy (Unknown) (9- appearance; 150%+ Starting Points; Unkown; Hunter)
Flashbacks (Severe; 1d minutes; – 5 to all skill rolls; 6 or less any time a fright check is failed, or a self-control roll for another stress-related disadvantage)
Insomniac (Severe; HT-1 each night; Success ends the episode, failure results in 2 hours lost sleep, – 1 FP, and the episode continues; GM secretly rolls 2d – 1 for the days between episodes; See p.427 for full effects of lost sleep)
Killjoy (- 3 on all carousing and gambling rolls, – 1 to – 3 on reaction rolls where obvious lack of enjoyment might affect the interaction)
Loner (12- self control; Any time someone is too close; failure results in lashing out physically or verbally)
Nightmares (12- self control; Each morning on waking; – 1 FP that can only be recovered through sleep, critical failure results in – 1 to all skills for the day)
Manaphobia (12- self control; Any time exposed to magic, the threat of exposure alone forces a roll at + 4; Success inflicts a – 2 to all skills while the threat persists; Failure 3d + Margin of Failure on the Fright Table p.360)
Secret (Kageyama Survivor; Possible Death)
Split Personality (12- self control; Any stressful situation; Personality: Sana)
Stubbornness (Others react at -1)
Weirdness Magnet (Strange things happen around you)

Quirks
Careful

Skills

Athletic Skills
Acrobatics 12
Climbing 11
Jumping 12
Running 11
Scaling (Climbing) 11
Swimming 12

Background Skills
Area Knowledge (Caira) 14
Cooking 13
Dancing 11
Gardening 14
Heraldry 13
Herb Lore 14
Linguistics 12
Merchant 13
Naturalist 12
Search 14
Performance 14
Poisons 14
Research 13

Combat Skills
Cloak 10
Fast-Draw (Knife) 10
Feint (Karate) 11
Feint (Knife) 14
Garrote 10
Karate 11
Kicking (Karate) 10
Knife 14
Pressure Points 16
Pressure Secrets 12
Shortsword 10
Thrown Weapon (Knife) 13

Medicine Skills
Diagnosis 13
Esoteric Medicine 14
First Aid 15
Physician 13

Meditation Skills
Autohypnosis 12
Meditation 12
Mental Strength 14
Mind Block 13

Social Skills
Acting 16
Body Language 14
Captivate 12
Carousing 11
Detect Lies 14
Diplomacy 13
Enthrallment 12
Fast-Talk 16
Gambling 9
Gesture 14
Interrogation 13
Intimidation 14
Lip Reading 14
Persuade 15
Public Speaking 16
Savoir-Faire (High Society) 15
Savoir-Faire (Organized Crime) 15
Suggest 12
Sway Emotions 12

Subterfuge Skills
Camouflage 14
Counterfeiting 12
Disguise 16
Filch 11
Forced Entry 10
Forgery 12
Holdout 13
Intelligence Analysis 12
Lockpicking 13
Observation 14
Pickpocket 9
Shadowing 14
Sleight of Hand 9
Smuggling 13
Stealth 13
Streetwise 14
Urban Survival 14
Survival (subterranean) 16

6xp

Bio:

Kageyama Shiomai

Requiem of the West Shiomai